Blue Razz vs Fire — Rooftop Karate Fight
Built from Bloom's exact end frame as law. Structure: main anime fight A → separate plastic impact insert B → main anime fight C. Bloom submits Seedance manually; these are boards + prompts.
Exact frame preservedBlue left / Fire rightKick to stomachGreen gas punchesBlue blocks all follow-upsPlastic insert isolated
Source-of-truth frame

@Image1 for continuity: this exact rooftop composition must match the opening / chain state.
Boards
A — Opening kick + blocked gas combo

B — Separate plastic impact insert

C — Speed parry escalation

Sequence plan
- A / 7s: starts from exact rooftop frame, Fire opens with stomach kick, then green-gas punch barrage; Blue blocks/parries every follow-up.
- B / 3s insert: glossy plastic/vinyl body-shot block. This is intentionally separate so it does not poison the main anime style.
- C / 8s: return to anime style, Matrix rain-fight speed, many punches/kicks, Blue blocks all hits, ends ready for next cut.
Seedance prompt A
@Image1 = START FRAME / EXACT CONTINUITY FRAME: rainy rooftop standoff, Blue Razz left arms crossed, Fire Watermelon right crouched, wet reflective floor, AC units left, watermelon billboard/pipes right, neon skyline. Match this at 0:00. @Image2 = STORYBOARD A: opening stomach kick, pullback, green-gas punch barrage, Blue blocking/parrying. Use as choreography/vector guide only, not as a literal frame sequence. STYLE: high-end kinetic anime, cold cyan rain vs toxic green gas, Matrix rooftop rain-fight energy. No live action, no cosplay, no plastic style. CAMERA: one continuous move. Start in the exact wide rooftop composition, snap-push into a close boot/stomach impact, then dolly backward into a medium-wide lateral tracking fight line. No orbit, no side swap, no cutaway. CINEMATIC TIMELINE — 7s high-speed violent martial arts 0:00-0:50: Hold the exact rooftop frame for a breath: Blue left calm, Fire right low and pissed, rain hitting wet floor, skyline reflected under them. 0:50-1:20: Fire explodes from right to left. Her right boot drives into Blue's stomach/abdomen; dark brown boot sole compresses fabric, water sprays sideways, Blue bends only slightly. 1:20-1:80: Camera pulls back from the boot impact. Blue slides one half-step left/back, boots scraping wet concrete. Fire plants her kicking foot and twists her hips forward. 1:80-2:50: Green gas coils tightly around Fire's fists. She throws a right-left-right barrage at Blue's ribs, throat, and jaw line. Blue uncrosses his arms and blocks with forearms/open palms; cyan sparks flash at every contact. 2:50-4:60: Fire accelerates into many violent punches and short kicks: hooks, elbows, knee feints, body jabs. Show dense motion echoes and green gas trails. Blue's feet barely move; wrists rotate precisely, elbows shield ribs, palms slap strikes off-line. 4:60-6:30: Rain splits around repeated impacts. Puddles burst under Fire's boots, Blue's scarf snaps backward, AC units and billboard remain fixed behind them. Every Fire strike is blocked or redirected, never lands clean after the first stomach kick. 6:30-7:00: End on a wide continuation pose: Blue center-left guard up, cyan eyes bright; Fire center-right still attacking, fists smoking green. Same rooftop geometry. Sound: boot thud into fabric, wet skid, rapid hand slaps, forearm impacts, sharp rain hiss, green gas pressure bursts, cyan crackles. No background music. No BGM. Hard locks: anime only; Blue left/center-left, Fire right/center-right; one rooftop; preserve AC units, billboard, rain, wet reflections; green gas from Fire; cyan defense from Blue; no weapons, no monster form, no extra characters, no text bubbles, no live action.
Seedance prompt B — separate insert
@Image1 = START FRAME / CONTINUITY: use the same rainy rooftop fight line from the prior clip. Blue remains left/center-left; Fire remains right/center-right. @Image2 = INSERT B STORYBOARD: separate glossy plastic/vinyl impact insert only. Use this style for this clip only. STYLE: glossy high-end vinyl collectible figure / plastic anime hybrid in rain; toy-like specular highlights, sculpted hair, water beads on plastic surfaces. Not real humans, not cosplay, not live action. CAMERA: tight three-quarter close-up with a tiny slow push toward the impact point. No location change, no orbit, no wide camera jump. CINEMATIC TIMELINE — 3s stylized insert 0:00-0:40: Tight close-up on Fire at right driving a green-gas body punch leftward toward Blue's crossed forearm guard. Rain beads on glossy plastic hair, mask, sleeves, and boots. 0:40-1:10: Fire's fist hits Blue's forearm block near ribs. Green vapor squashes outward like pressure gel; cyan sparks crackle across Blue's sleeve and glove edge. 1:10-1:90: Micro slow-motion impact: droplets hover, Blue's scarf whips sideways, Fire's knuckles compress into the green vapor ring, wet rooftop reflection trembles below. 1:90-2:60: Blue absorbs the hit without falling; his left foot skids a few inches, leaving a wet scrape line. Fire's shoulder recoils and loads the next punch. 2:60-3:00: End on the same left/right fight line, ready to cut back to anime style. Sound: muffled plastic impact, wet squeak skid, gas pressure pop, cyan electric tick, rain patter on vinyl surfaces. No background music. No BGM. Hard locks: this is the only plastic-style insert; no real skin, no live action, no monster form, no new weapons, no extra characters; green gas from Fire, cyan block from Blue; preserve rooftop rain and left/right positions.
Seedance prompt C
@Image1 = CONTINUITY FRAME: continue immediately after Insert B on the same rainy rooftop fight line, Blue left/center-left, Fire right/center-right. @Image2 = STORYBOARD C: anime-style speed parry escalation. Use as motion/vector guide only; return to main anime style. STYLE: high-end anime action, cold cyan rain vs toxic green gas, sharp cel shading, Matrix rain-fight tempo. No live action, no plastic style. CAMERA: one lateral tracking move parallel to the fighters, holding the same side of the rooftop. Blue stays left/center-left, Fire stays right/center-right. No orbit, no side swap, no cutaway. CINEMATIC TIMELINE — 8s high-density fight continuation 0:00-0:70: Return to anime style. Blue guard high on left, Fire close on right, green gas compressed around both fists, rain streaking between them. 0:70-1:80: Fire throws a left-right-left barrage at Blue's head and ribs. Blue parries with tiny wrist rotations, elbow shields, and open-palm redirects; cyan micro-sparks mark every block. 1:80-2:80: Fire drops into a low sweep kick, boot slicing through a puddle and throwing a water fan. Blue shifts his shin out and hops only inches, keeping his torso square. 2:80-3:60: Fire chains the sweep into a rising knee. Blue catches the knee pressure with a downward forearm shield; green gas smears upward and cyan energy ripples across his sleeve. 3:60-5:60: Peak speed: many visible punches, elbows, body jabs, and short kicks crash into Blue's compact defense. Fire's hair and dress whip violently; Blue's feet barely move. Dozens of green attack trails stop against cyan parry flashes. 5:60-6:80: Fire spins into a heel kick wrapped in green gas. Blue crosses both forearms and deflects it outward; a cyan impact ring bursts and puddles ripple in perfect circles. 6:80-8:00: Fire lands back on the right, fists smoking green, still furious. Blue center-left remains composed, scarf rain-soaked and slightly torn, cyan eyes bright, guard ready for the next scene. Sound: rapid wet footwork, hand slaps, forearm thuds, rain hiss, green gas pressure cuts, cyan impact crackles, puddle splashes. No background music. No BGM. Hard locks: anime only; Blue blocks every hit in this clip; no clean strikes land; Blue left/center-left, Fire right/center-right; one continuous rooftop; no plastic style, no live action, no monster form, no weapons, no extra characters, no text bubbles.
Prompt checklist
Checklist: PASS 1. Seed mapping: @Image1 is the exact rooftop/current continuity frame; @Image2 boards are choreography/style guides only. 2. One hero action: A = opening kick + blocked barrage; B = plastic body-block insert; C = speed parry escalation. 3. Camera: each prompt uses one continuous camera path, no cuts/orbits/side swaps. 4. Orientation/physics: right-to-left Fire attacks, Blue left blocks, boot/fist/forearm directions and surface reactions specified. 5. Detail density: character, rooftop, rain, puddles, gas, cyan blocks, boots, scarf all covered. 6. Anime direction: main clips anime/Matrix rain fight; insert deliberately plastic/vinyl and isolated. 7. Final verification: prompts under 3500 chars, no FAST, no BGM, refs labeled at top, anime/no-live-action locked.
Audit notes
- Board A intentionally lets the first stomach kick land because Bloom requested the boot hitting the stomach; all follow-up punches/kicks are blocked.
- Board B passes as a separate glossy/plastic insert; keep it isolated from A/C prompts.
- Board C passes cleanly: anime return, high-speed rain fight, Blue blocks every strike.